Game Productions
This page contains an overview of game productions I have worked on, including details about each game, in-game pictures, the development process, as well as links to the games. if applicable, and descriptions of my roles on the projects. Further down is a collection of illustsrative works I have done, in the from of concept sketches of charcters, environments, and pixel art.
Sonder - Summertime
(Current Project)
"Make the most of your summer, while managing responsibilities and maintaining social relationships in a game where you aren't the only main character."
This is a visual novel with management elements, minigames, and realistically written characters with traits based on sociology. They NPC's are going to have their own individual stories, plans, and priorities. Your choices and interaction with NPC's alter the way the story develops, as much as their choices!
Genres: Visual novel, management game, life simulation
Roles: All
Team size: Solo
Tower of Calamity Remaster for Mobile (2023)
"A very old tower has mysteriously been drawing people close to it and enticing them to enter. It has happened for as long as anyone can remember, yet the reason is still unknown. All that people who have experienced its calling know is that they must try to reach the top of the tower. Rows of corpses inhabit the hallways, displaying the many who had tried to scale the tower and tragically failed. The rumors say that only monsters can survive there."
Genres: 2D, pixel art, roguelike, short, singleplayer
Roles: Lead Game Designer, level designer
Team size: 3
Follow Your Light (2023)
"You play inside the head of the main character "Sunny", who is battling a depression. Through puzzles and exploration, you will discover challenge, but also helpful things and people along the way."
Genres: 3D. puzzle adventure, story heavy
Roles: scrum master, 2D splash art, character concept artist, game designer, co-meeting organizer
Team size: 5 excluding external music producer
RAM (2023)
Have you ever played DOOM and just thought "Maan, I wish these enemies were adorable little animals that I was just slaughtering like a madman, while actually playing as a Ram in a bright and cute environment!"? Then we have just the game for you.
The little ram, Rammy, wakes up one day to find his beekeeper parents mysteriously kidnapped. Following their trail to a wolf camp, Rammy - a descendant from a great fighting bull - sees red and sets off on an insane rampage, slaughtering anyone standing in his way.
Genres: 3D, action
Roles: character concept artist (Rammy and hawks), promotoional artist.
Team size: 62
Lost Sanctity (2022)
Explore The Great Temple of Midore Valley in a procedurally generated side-scroller as a righteous knight on a mission. Fight dangerous creatures as you seek to halt the magical upheaval that has befallen the once sacred temple, and cleanse the abominations within. Uncover mysteries and adapt to an ever-changing, unforgiving dungeon. Your resolve will be tested!
Worked as an artist, made the main character. we all made art, but I was pirmarily focused on that and producing design documents with my group, meeting notes and such.
Genres: 2D, pixel art, medieval, rougelike, dark
Roles: lead artist, animator, game designer
Team size: 4 and 1 extern scrum master
Furless (2021)
"It is winter and it will be the coldest winter night. A limited time frame is set to collect socks so your gremlin family can live."
You play as a small "sock gremlin" and have to sneak through a human house to find as many socks, as you can. Watch out for vicious rats and dangerous dust bunnies, as you scale this chairs, toys, and kicthen tables in your quest to save your family and yourself from the merciless winter night.
Genres: 3D platformer, singleplayer, fantasy
Roles: lead game designer, level designer, documentation, character concept art, 2D art,
Team size: 3
Defend the Realm (2021)
In this co-op board game, the lands are overrun by monsters around every corner, and the inhabitants of this world are on the lookout for brave heroes willing to assist in preserving the peace! Brind along your most trusted allies and rid this land of these bloodthirsty monsters!
In Defend the Realm, up to four players team up to clear each grid-based level of the monsters that inhabit them. THese monsters are not directly controlled by anyone, so the players are essentially facing off against the game. The combat in the game is turn-based, meaning that each player takes a turn to move across the board and use their unique abilities to attack and eliminate monsters. When each player has had their turn, any remaining monsters fight back by drawing from a deck of ability cards of their own. Clear each level of enemies to progress to emerge victorious!
Genres: board game, fantasy, multiplayer (2-4)
Roles: lead game designer, level concept artist
Team size: 5
Logging Life (2021)
As a part of the admission to the game design bachelor at Kristiania University College, we were required to createa game concept.
"A story-based game played as an entity named [You]. [You] are a part of a research team that studies human life and behaviour by being "born" into the world and engaging with it and the people living there. [You] affect how the story unfolds by talking with NPC's and making decisions in the different scenarios the story presents [You] with."
Genres: 2D, 3D, 1st person, life simulation
Roles: game deisgner, concept art
Team size: solo
Character Illustrations
Environments
Drawing Studies
Pixel Art
Get in Touch
Feel free to send me an email or message me on Linkedin, If you want to get in touch with me, have questions related to my work, want to discuss job opportunities, or simply want to say hi and connect.
Thank you for showing interest in me and my work!
I hope you will have a great day.